Isometric Gaming / Voxel
Isometric Gaming / Voxel — Design general com isometric projection, voxel-style, minecraft-esque. Template e prompt pronto para IA.
Uso: Landing pages, SaaS
Contexto Histórico
Estilo Isometric Gaming / Voxel representa uma tendência moderna em design UI/UX web com foco em general.
Especificações Técnicas
Cores
Primárias
Secundárias
Efeitos
Soft high-key ambient lighting, isometric transforms, floating animations, step-down reveal, gentle pastel shadows, bounce on interaction
Light/Dark
✓ Full / ✓ Full
CSS
transform: rotateX(60deg) rotateZ(45deg) for isometric, box-shadow for voxel depth, background: pastel colors, animation: float (translateY), border-radius: 0 for blocky, pixel-perfect edges
Variáveis
--iso-rotate-x: 60deg, --iso-rotate-z: 45deg, --voxel-size: 40px, --float-distance: 10px, --float-duration: 3s, --pastel-bg: #E8F0FE
Checklist
☐ Isometric projection correct, ☐ Voxel blocks styled, ☐ Floating animation smooth, ☐ Pastel palette applied, ☐ Gamified feel achieved, ☐ Mobile fallback provided
DESIGN.md
Design System: Isometric Gaming / Voxel
1. Visual Theme & Atmosphere
Isometric Gaming / Voxel — Design general com isometric projection, voxel-style, minecraft-esque. Template e prompt pronto para IA. Estilo Isometric Gaming / Voxel representa uma tendência moderna em design UI/UX web com foco em general.
- Density: 5/10 — Balanced
- Variance: 7/10 — Dynamic
- Motion: 8/10 — Cinematic
2. Color Palette & Roles
- Sky Blue (#E8F0FE) — Accent highlight, links and focus states
- Warm Brown (#5D4037) — Secondary surface or text color
- Mint Green (#69F0AE) — Supporting palette color
- Peach (#FFCCBC) — Supporting palette color
- Pastel Yellow (#FFF59D) — Warning states, attention indicators
- Aqua (#80DEEA) — Extended palette, decorative use
- Pink (#F48FB1) — Primary text color
- Lavender (#B39DDB) — Extended palette, decorative use
3. Typography Rules
- Display / Hero: System UI stack (-apple-system, sans-serif) — Weight 700, tight tracking, used for headline impact
- Body: System UI stack (-apple-system, sans-serif) — Weight 400, 16px/1.6 line-height, max 72ch per line
- UI Labels / Captions: System UI stack (-apple-system, sans-serif) — 0.875rem, weight 500, slight letter-spacing
- Monospace: JetBrains Mono — Used for code, metadata, and technical values
Scale:
- Hero: clamp(2.5rem, 5vw, 4rem)
- H1: 2.25rem
- H2: 1.5rem
- Body: 1rem / 1.6
- Small: 0.875rem
4. Component Stylings
- Primary Button: Sharp edges (0px) shape. Accent color fill. Hover: 8% darken + subtle lift shadow. Active: -1px translate tactile press. Font weight 600. No outer glows.
- Secondary / Ghost Button: Outline variant. 1.5px border in muted color. Text in primary color. Hover: subtle background fill.
- Cards: Sharp edges (0px) corners. Surface background. Subtle shadow (0 2px 12px rgba(0,0,0,0.06)). 1px border stroke.
- Inputs: Label above input. 1px border stroke. Focus ring: 2px accent color offset 2px. Error text below in semantic red. No floating labels.
- Navigation: Primary surface background. Active item: accent color indicator. Font weight 500 when active.
- Skeletons: Shimmer animation matching component dimensions. No circular spinners.
- Empty States: Icon-based composition with descriptive text and action button.
5. Layout Principles
- Grid: CSS Grid primary. Max-width containment: 1280px centered with 1.5rem side padding.
- Spacing rhythm: Balanced. Base unit: 0.5rem (8px).
- Section vertical gaps: clamp(4rem, 8vw, 8rem).
- Hero layout: Asymmetric composition.
- Feature sections: Asymmetric grid with varied card sizes. No 3-equal-columns.
- Mobile collapse: All multi-column layouts collapse below 768px. No horizontal overflow.
- z-index contract: base (0) / sticky-nav (100) / overlay (200) / modal (300) / toast (500).
6. Motion & Interaction
- Physics: Spring — stiffness 120, damping 20. Confident, weighted transitions.
- Entry animations: Fade + translate-Y (16px → 0) over 540ms ease-out. Staggered cascades for lists: 120ms between items.
- Hover states: Scale(1.03) + shadow lift over 200ms.
- Page transitions: Fade + slide (300ms).
- Performance: Only transform and opacity animated. No layout-triggering properties.
7. Anti-Patterns (Banned)
- No emojis in UI — use icon system only (Lucide, Heroicons)
- No pure black (#000000) — use off-black or charcoal variants
- No oversaturated accent colors (saturation cap: 80%)
- No 3-column equal-width feature layouts — use zig-zag or asymmetric grid
- No
h-screen— usemin-h-[100dvh] - No AI copywriting clichés: "Elevate", "Seamless", "Unleash", "Next-Gen"
- No broken external image links — use picsum.photos or inline SVG
- No generic lorem ipsum in demos
Prompt para AI
Design an isometric voxel gaming interface. Use: isometric projection (transform: rotateX(60deg) rotateZ(45deg)), voxel-style characters, floating island platforms, step-down progression layout, pastel colors, gamified aesthetic, Minecraft-esque blocks.
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Última sincronização: 01/04/2026